Joanna Haslam

(she/her)

Joanna Haslam

Snap Finger Click

Design Director

ABOUT THE SPEAKER

Joanna Haslam is Design Director at Snap Finger Click, an award-winning game designer with almost two decades of experience across the games industry. She has shipped more than 20 titles across console, mobile and major platforms, working with publishers and platform holders including Ubisoft, Sony, Microsoft, Warner Bros., Hasbro, LucasArts and Disney. Joanna’s work spans game design, pitching, documentation, balancing, live operations and multiplayer experiences, with credits across prominent IP including Harry Potter, Star Wars, Buzz!, Trivial Pursuit, Family Feud and UNO. Alongside her role at Snap Finger Click, she volunteers as Operations Lead at Limit Break, a mentorship programme for underrepresented groups in games, and has been recognised by BAFTA Breakthrough UK, The Game Awards Future Class and the MCV Women In Games Awards.

Sessions

Samantha Harland

Sam Roach

Joanna Haslam

Sam Collins

Tone Brennan

16:00

-

16:40

Panel

Builders Stage

Behind the Blacked-Out Windows: Why Sussex Games Is a Hidden Tech Powerhouse

Sussex has one of the UK’s most interesting games clusters, but much of what happens inside the sector remains largely unseen by the wider tech and business community. This session opens up that world. What actually happens inside a games studio? Why can games feel separate from the rest of tech? And what do people outside the sector often misunderstand about how games businesses are built, funded and scaled? Looking across indie studios, platforms, mobile, live service, investment and wider industry trends, the panel will explore why games is far more than entertainment. From AI, data, UX and immersive technology to healthcare, education, digital twins and transmedia, games thinking is already shaping other sectors. The discussion will also look at the commercial reality behind the creativity. What does it take to turn creative ideas into commercially viable studios? Where are the funding, talent and growth challenges? And what could happen if Sussex’s games sector became more visible, better connected and more closely linked with the wider regional tech ecosystem?

Samantha Harland

Sam Roach

Joanna Haslam

Sam Collins

Tone Brennan

16:00

-

16:40

Panel

Builders Stage

Behind the Blacked-Out Windows: Why Sussex Games Is a Hidden Tech Powerhouse

Sussex has one of the UK’s most interesting games clusters, but much of what happens inside the sector remains largely unseen by the wider tech and business community. This session opens up that world. What actually happens inside a games studio? Why can games feel separate from the rest of tech? And what do people outside the sector often misunderstand about how games businesses are built, funded and scaled? Looking across indie studios, platforms, mobile, live service, investment and wider industry trends, the panel will explore why games is far more than entertainment. From AI, data, UX and immersive technology to healthcare, education, digital twins and transmedia, games thinking is already shaping other sectors. The discussion will also look at the commercial reality behind the creativity. What does it take to turn creative ideas into commercially viable studios? Where are the funding, talent and growth challenges? And what could happen if Sussex’s games sector became more visible, better connected and more closely linked with the wider regional tech ecosystem?